Evgenii Maklaev

Middle Unity / C# Developer

About Me

I am a Middle Unity / C# Developer with over 3.5 years of commercial experience. I specialize in bridging the gap between game design and development by building robust gameplay mechanics, complex 3D applications, and custom Editor tools. Whether it's prototyping core game loops, refactoring heavy legacy architecture, or creating internal workflows that help teams ship faster, I thrive on taking full technical ownership of my projects.

Featured Work

Interactive 3D Wardrobe Configurator (Commercial)

Company: Room107. Lead engineer for a complex B2B/B2C 3D customization system with deep business logic and real-time interaction mechanics.

C# Architecture B2B/B2C UI Development

ScriptableObject Spreadsheet (Unity Tool)

Professional-grade editor window for real-time balancing using UI Toolkit and C# Reflection. Designed to handle massive data management workflows.

UI Toolkit Reflection Editor Scripting View on GitHub

Atmospheric Horror Prototype

Experimental project focused on environmental storytelling, dynamic lighting, and scripted cinematic sequences to enhance player immersion.

Cinematics Level Design Atmosphere

Undead Conquest

Strategy prototype inspired by Age of War. Features wave management, automated unit AI logic, and dynamic lane-based combat mechanics.

Strategy AI Wave System

Black Hole

Satisfying physics-based growth mechanic with mesh scaling and interactions.

Physics Scaling

Chicken Run

Subway Surfers-style runner with procedural spawning and responsive mobile controls.

Mobile Runner

Button Invaders

Strategic internal project focusing on core gameplay loops and modern UI architectures.

Core Gameplay Lead Dev View Architecture Code

Vehicle Physics & Dynamics

Realistic rigid body vehicle simulation with custom suspension and handling. SMP Racing Jam Winner.

Play Rock Racing Festival Game on itch.io

Unity Physics RigidBody Mechanics

Core Skills

Languages & Engines

C# (.NET) Unity (3D/2D) URP / HDRP Python (Basics) Go (Basics)

Architecture & Patterns

OOP / SOLID Design Patterns Refactoring Dependency Injection MVC / MVP

Editor & Workflow

Editor Scripting UI Toolkit C# Reflection Addressables Git / GitFlow

Physics & Gameplay

RigidBody Dynamics Joints & Constraints Rapid Prototyping Input System NavMesh