Middle Unity / C# Developer
I am a Middle Unity / C# Developer with over 3.5 years of commercial experience. I specialize in bridging the gap between game design and development by building robust gameplay mechanics, complex 3D applications, and custom Editor tools. Whether it's prototyping core game loops, refactoring heavy legacy architecture, or creating internal workflows that help teams ship faster, I thrive on taking full technical ownership of my projects.
Company: Room107. Lead engineer for a complex B2B/B2C 3D customization system with deep business logic and real-time interaction mechanics.
Professional-grade editor window for real-time balancing using UI Toolkit and C# Reflection. Designed to handle massive data management workflows.
Experimental project focused on environmental storytelling, dynamic lighting, and scripted cinematic sequences to enhance player immersion.
Strategy prototype inspired by Age of War. Features wave management, automated unit AI logic, and dynamic lane-based combat mechanics.
Satisfying physics-based growth mechanic with mesh scaling and interactions.
Subway Surfers-style runner with procedural spawning and responsive mobile controls.
Strategic internal project focusing on core gameplay loops and modern UI architectures.
Realistic rigid body vehicle simulation with custom suspension and handling. SMP Racing Jam Winner.
Play Rock Racing Festival Game on itch.io